AI Insights · Timothy · April 2023
Top 5 PVP Games on iOS in South Africa Q1 2023
In Q1 2023, the top five PVP games on iOS in South Africa showed varied trends in revenue, downloads, and active users, with some apps experiencing notable peaks and fluctuations.
In the first quarter of 2023, the top five PVP games on the iOS platform in South Africa exhibited diverse performance trends in terms of weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.
Subway Surfers from Sybo Games ApS saw a consistent decline in weekly revenue from $422 in late December to $116 at the end of January, before stabilizing around $120-$160 in March. Weekly downloads peaked at 5.8K in early January and gradually decreased to around 3.5K by the end of the quarter. Active users fluctuated, starting at 93.4K and dipping to a low of 77.8K in early February, then rebounding to 90.7K by the end of March.
Chess - Play & Learn by Chess.com experienced stable weekly revenue, averaging around $1.7K-$1.9K throughout the quarter. Downloads reached a high of 3.6K at the end of January and then tapered off to 1.9K by the end of March. Active users displayed a steady increase from 16.3K in late December to 26.1K by the end of the quarter.
8 Ball Pool™ from Miniclip.com maintained a fairly stable revenue, averaging between $1.3K and $1.7K weekly, with a notable peak of $1.7K at the end of March. Downloads hovered around the 2K mark for most of the quarter, peaking at 3.3K in mid-March. Active users started at 107K and peaked at 120K in mid-March, ending the quarter at 115K.
Call of Duty®: Mobile by Activision Publishing, Inc. saw significant fluctuations in revenue, starting at $10K in late December and dropping to around $3K-$6K, with a peak of $7.5K at the end of March. Downloads varied, starting at 3.3K and dipping to around 1.8K-2.2K, with a peak of 2.8K in mid-March. Active users showed a slight decline from 15K to 12.4K in late January, then increased to 15.9K by the end of the quarter.
Finally, Roblox from Roblox Corporation demonstrated strong revenue performance, averaging around $17K-$25K weekly. Downloads fluctuated, starting at 3.5K and dipping to around 1.7K-2.9K, with a peak of 3K in mid-March. Active users remained relatively stable, ranging from 49.4K to 54K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.